

Dead Space 4 could’ve integrated a co-op player even further into the game, having smaller moments occur throughout that drive the two players apart, instead of limiting most of it to a few missions. The hallucination mechanic took true effect during the three co-op missions, and occasionally reared its head elsewhere for a brief cutscene. It’s simple-but-effective co-op design, and highlights the unique isolation Dead Space is known for. Having the Carver player be the only one to see these hallucinations left the Clarke player in the dark, and created an interaction outside the game itself where the players have their own dialogue about what’s happening on one of their screens. Most co-op modes in games become a shooting gallery with an extra pair of boots on the ground, but Dead Space 3 added a co-op layer that felt like something only this franchise could pull off.ĭead Space 3's take on the sci-fi world was less claustrophobic than its forebears – but still just as atmospheric The in-game hallucinations forced both players to communicate about what they were – and weren’t – seeing at any given time. Having both players working together, but separating how they see and interact with the game itself was a genius way to break the fourth wall. What set this take on co-op apart, however, was how it divided the two players those controlling Carver would often get differing audio and visuals, especially during the co-op exclusive missions. You can plan attacks together and blast necromorphs to hell in a simple drop-in, drop-out take on Dead Space, where action ousts dread.
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In the co-op mode, two players control series protagonist Issac Clarke and new character John Carver. At a glance the design may feel somewhat uninspired for the time - with co-op and survival mechanics all the rage - but upon further examination it’s clear that they were an excellent fit for the franchise.ĭead Space 3's co-op was controversial – but genuinely great As the third entry, it has so many overlooked ideas that it set up for the cancelled Dead Space 4, and with the reboot set to release next year and the entire trilogy on EA Play and Xbox Game Pass, there’s no time like the present to try out the maligned – but inventive – title.ĭead Space 3 forgoes pure horror and isolation for an action-focused narrative with co-op gameplay and weapon crafting, and upon a revisit it’s clear these mechanics are quintessential Dead Space. The series’ mechanical and thematic changes are most dramatic in 2013’s Dead Space 3. Point being, both franchises became a far cry from what they once were, but only one of them lived to tell the tale.Ĭoming to life as a Resident Evil 4-inspired horror title, Dead Space morphed into a co-op action shooter over the course of its own trilogy in an effort to meet EA’s sales expectations, as the company wanted necromorphs to go mainstream. Except whilst Vin Diesel began by stealing DVD players and ended up drinking Coronas for family, Isaac Clarke started out silent on a dingy spaceship and ended up cracking wise whilst shooting cultists in the face with a toaster taped to a shotgun. But one thing is for sure this remake won’t miraculously jump to the top of my list and push out new games with yet-unseen stories that’ll surprise me and keep me guessing.Dead Space is a lot like the Fast & Furious films.
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Suppose I find myself in a situation where my long list of games miraculously disappears, or I have a suspicious amount of free time I may run around Spain again, killing cult members and trying to rescue the President’s daughter. That’s not to say that I will never play this remake. Now I’m showered with new survival horror games like Sons of the Forest that present me with interesting situations and beasts I haven’t seen before. This beloved installment of the Resident Evil series was one of the first survival horror games I had ever played and was a big reason why I’m still so obsessed with the genre, but I feel like my time with that game has passed. This remake won’t miraculously jump to the top of my list and push out new games with yet-unseen storiesĭespite my undying love for the series, I won’t be playing the Resident Evil 4 remake for similar reasons. As I said before, I have quite a backlog of games I need to play, so buying a remake for AAA-pricing and spending hours playing it all over again doesn’t seem like the best use of my time or money.
